GlassLab

Product Design (IA/UX/UI), Brand Identity, Visual Style Guide, Marketing Collateral

GlassLab transforms learning and assessment through digital games by bringing together leaders in commercial games and experts in learning and assessment.

Time: May 2014 - Dec 2016

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The product

The learning platform: GlassLab Games, is a place where students could play great educational games, and teachers could monitor their learning growth through assessment.

 

My Role and responsibilities

I joined GlassLab as Product Design Lead to lead the product design of the platform and designed the product from scratch. I worked closely with the product manager to analyze user insights and coordinated with in-house engineers to ensure tech feasibility and scale-ability.

 

GlassLab Games Platform

I started working on the product from the ground up by creating user flows, wires, sitemaps and created high fidelity mock-ups for tech implementation. I performed rapid prototyping and working with stakeholders helped me validate design concepts. Features I’ve designed include: Under 13 Registration, Classroom Management, Dashboard and Reports, Licensing and Subscription.

Brand and Style Guide

I’ve led the design of company brand identity, including designing the company logo, defining colors, typography and establishing a complete product style guide for glasslabgames.org platform.

Marketing materials

I was also responsible for designing and maintaining the GlassLab marketing site and all the marketing collaterals for our users.

 

Design

Reports and Dashboard

Reports are the heart of GlassLab Games. We've designed and implemented multiple reports for different types of information.

Dashboard is the log in homepage for teachers. It is for educators to quickly understand which class or which student is doing well or needs immediate intervention.

 

SOWO (Shout Out Watch Out) reports students' game performances on major achievements. By showing teachers which students are achieving (Shout Out) and which are not (Watch Out), it helps teachers to group students based on their game performance. In this report, instruction suggestions (What Now) are also provided.

 

Competency Report shows the growth of students’ competency levels throughout the game. This report helps teachers to understand what the student learns about certain learning topics from their game plays.

 

Classes

Teachers can create classes to group students, assign games and manage them in “Class”

 

Licensing and Subscription